By limiting regular PC and NPC advancement to 6th level (feats are gained after that point) it allows the game to focus on the gritty and heroic stages... without worrying about what the super-heroic arch-mage and fighter a few blocks over are planning. In addition to containing dozens of feats for post-6th level advancement, P6 Codex also carefully selects a subset of the various Advanced and Ultimate options and contains new rules for NPC classes and non-adventuring advancement.
P6 Codex: Unbound will contain some modified classes and rules to supplement the core rules.
Threads for P6 Codex can be found on the EnWorld.org forums and on the Paizo.com message boards.
Questions can also be sent to editor@P6Codex.com.
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
E6: The Game Inside the World’s Most Popular Game Copyright 2007, Ryan Stoughton.; Author Ryan Stoughton.
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